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BIO

VFX ARTIST | TECH ARTIST | GAME DEVELOPER

Having a generalist background from college and past projects has allowed me to easily adapt to diverse roles within a creative team. I have strong foundations in artistic fields, such as 3D modeling, composition, animation and texture creation. I also thrive in technical fields, such as front-end programming (C#), particle systems, shaders and rigging.

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I am proficient in a wide range of industry-standard tools including Unity, Unreal Engine, Maya, Blender, Photoshop, Substance Designer and more.

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I'm always eager to expand my horizons and learn new things. As of late, I am learning Houdini, HLSL and hand-drawn animations.

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EXPERIENCE

VFX ARTIST

Umbu Games

Fully Remote | May 2023 - Oct 2023

Created stylized VFX for "Nickelodeon All-Star Brawl 2" characters

Lead the development of VFX for mobile game "Batalha da Dança"

TECH ARTIST | ANIMATOR

Boardible

Fully Remote | Apr 2022 - May 2023

Created 2D animations for mobile platform "Boardible"

Created shaders for special animation effects

Programmed tools for creating tutorials

Participated in game design

Participated in UI design

JUNIOR VFX ARTIST

The Dust PL

Fully Remote | Oct 2020 - June 2022

Created realistic ambience & animations VFX for game "The Inquisitor"

Created a volcanic eruption VFX for game "Camping Builder"

EDUCATION & AWARDS

VFX Apprentice 3D FX Courses

Online | Oct 2022 - Oct 2023

Bachelor's Degree in Game Design

São Paulo, Brazil | 2016 - 2020

3rd Place Winner on Brasil Game Show Home Jam 2020

São Paulo, Brazil | 48-hour Game Jam

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