

BIO
VFX ARTIST | TECH ARTIST | GAME DEVELOPER
Having a generalist background from college and past projects has allowed me to easily adapt to diverse roles within a creative team. I have strong foundations in artistic fields, such as 3D modeling, composition, animation and texture creation. I also thrive in technical fields, such as front-end programming (C#), particle systems, shaders and rigging.
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I am proficient in a wide range of industry-standard tools including Unity, Unreal Engine, Maya, Blender, Photoshop, Substance Designer and more.
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I'm always eager to expand my horizons and learn new things. As of late, I am learning Houdini, HLSL and hand-drawn animations.
EXPERIENCE
VFX ARTIST
Umbu Games
Fully Remote | May 2023 - Oct 2023
Created stylized VFX for "Nickelodeon All-Star Brawl 2" characters
Lead the development of VFX for mobile game "Batalha da Dança"
TECH ARTIST | ANIMATOR
Boardible
Fully Remote | Apr 2022 - May 2023
Created 2D animations for mobile platform "Boardible"
Created shaders for special animation effects
Programmed tools for creating tutorials
Participated in game design
Participated in UI design
JUNIOR VFX ARTIST
The Dust PL
Fully Remote | Oct 2020 - June 2022
Created realistic ambience & animations VFX for game "The Inquisitor"
Created a volcanic eruption VFX for game "Camping Builder"
EDUCATION & AWARDS
VFX Apprentice 3D FX Courses
Online | Oct 2022 - Oct 2023
Bachelor's Degree in Game Design
São Paulo, Brazil | 2016 - 2020
3rd Place Winner on Brasil Game Show Home Jam 2020
São Paulo, Brazil | 48-hour Game Jam

